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Backgammon Info
- BACKGAMMON HISTORY
- BASIC GAMEPLAY
- THE DOUBLING CUBE
- TOURNAMENT PLAY
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The Doubling Cube is a die, usually white or off-white, with red numbers and slightly larger
than gameplay dice, used to increase the stakes in backgammon play.
At the beginning of each game, the Doubling Cube is placed in the middle of the
Backgammon board, with the number 64 facing up. The initial position of 64 indicates
no double challenges have been issued and the game stakes are 1x. Once a double
challenge has been issued and accepted, the Doubling Cube may be moved from the
center of the board to the side of the player currently in control of the Doubling Cube.
The Doubling Cube is not thrown like dice, but manually turned when a double
challenge is issued. Once a player issues a double challenge, by turning the Doubling Cube
to the next sequnecial number on the cube. Once the Cube is turned and the double
challenge made, the opponent becomes the owner of the cube.
At this point, the opponent, who received the challenge, has three choices:
1) Accept the challenge at double the stake
2) Decline the challenge and concede the match
3) Accept the challenge and re-challenge
A re-double challenge will increase the stake by 2x each time a challenge is accepted.
The big question is when is it appropriate to issue and/or accept a double challenge.
The simple answer is that you should be comfortable that you will win the game.
The more difficult answer is deeply based in strategy.
The rules of a re-double challenge are the same as the first double challenge.
The player receviing the re-double must accept or concede the match.
The double and redouble challenge do not have any limits.
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