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Backgammon Info
- BACKGAMMON HISTORY
- BASIC GAMEPLAY
- THE DOUBLING CUBE
- TOURNAMENT PLAY
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Backgammon rules are standardized, but may be slightly different
depending on location rules or tournament rules. The
addition of gambling on the outcome of the game may also have impact on
some specific rules.
Each of the two Backgammon players in a game start with 15 checkers. To win,
a player must "bring home" all 15 checkers before their opponent.
To "bring home" a checker, a player must, by using the roll of the dice,
move the checker from its initial position (off the board to the player's left),
all the way around to the other side, point by point, off the opposing end of the board.
Checkers may be moved as a single checker or a group of two checkers.
Checkers may only be moved to points occupied by the moving player, are empty,
or have a single opposing checker on the point.
If the checker is moved to point with a single opposing checker, the opposition checker
is moved to the center of the board. Once a checker is moved to the center of the board, the player
owning the checker is obligated, at first opportunity, to move the checker back to the beginning of the board.
The checker is played as though it is coming onto the board for the first time, but obligated to
be the next checker played.
For example, a player rolls a total of 9 (the sum of two dice; a 3 and a 6), the player may move
a total of 9 points. The player may move
one checker 6 spaces and one check 3 spaces, or one checker 3 spaces and an additional 6 spaces.
A move of 9 spaces is not allowed without an intermediate move of 3 or 6 spaces.
Once all of a player's checkers are on the board that player may start to remove them.
A roll of 1 may be used to "bear off" a checker from the 1 point (farthest point
from the player who owns the checker), a roll of 2 may bear off from the 2 point and so-forth.
The value of a die does not have to be fully utilized when bearing off checkers.
If a player has not borne off any checkers once the game is lost, they are said to have
lost a Gammon and the loss is double value. If the game is lost and the losing player
has checkers on the bar, or in the opponent's home board, the player is said to have lost a Backgammon,
and the loss is triple value.
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